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For Schools & Libraries

Turn One Card Game Into a 45-Minute Cybersecurity Class Your Students Won't Forget

Hack Attack: Defense is a card game students actually want to play. The Middle & High School Package turns it into a complete, ready-to-run cybersecurity awareness session — grade-band discussion guides, standards alignment, and family conversation starters built in.

45 min

fits one class period

Grades 5–12

5–6 / 7–8 / 9–12 bands

2–6 players

per session

Under $6

per student

Why It Works

Students don’t remember lectures. They remember reacting.

Most digital citizenship programs share the same problem: they lecture students about risk without making it feel real. Students hear “don’t click suspicious links” and nod. They don’t change anything.

Hack Attack: Defense works differently. Players don’t read about cyberthreats — they face them. When a Phishing card lands on the table and a student watches their Password card get taken, they’re not processing a rule. They’re reacting. That reaction, and the conversation it starts, is where real learning happens.

What's Included

Everything a first-time facilitator needs — no security background required

The Middle & High School Package gives teachers, librarians, and after-school directors everything needed to run the session with confidence, from a 5th-grade classroom to a high school computer lab.

Hack Attack: Defense — the game

The physical card game. Supports 2–6 players. Runs in a single class period, a library block, or as part of a digital citizenship unit.

Facilitator's Guide — v2.0 PDF

Grade-band differentiated, chip-labeled 5–6 / 7–8 / 9–12 throughout so you never guess which questions fit your students.

45-min timed agenda
Peer-led facilitation guidance
Family Conversation Starters
Sensitive-info handling protocol

Facilitator Slide Deck

Participant-facing deck built for the school and digital-life context — runs on screen during play and debrief.

Who It's For

Built for the people actually running the session

Middle & high school teachers

Digital citizenship, CS, or advisory-period units that need to hold attention for 45 minutes.

School librarians

Shared-computer and shared-network risks, addressed directly — not an afterthought.

After-school program directors

Security programming built for youth, not repurposed adult compliance training.

District curriculum coordinators

Standards-aligned, documentable programming for a digital citizenship mandate.

PTSA & parent organizations

A tool for talking to kids about online safety that works past the classroom.

CTE & cyber club programs

High schoolers can facilitate for middle school and upper-elementary groups.

Standards Alignment

Aligned to the frameworks your program already reports against

NICE K–12 Cybersecurity Education Framework

ISTE Standards for Students

CSTA K–12 CS Framework

Common Sense Media Digital Citizenship

Utah Digital Literacy Standards

Per-Student Cost

Built for budget justifications and grant applications

PackageStudents ServedCost Per Student
Classroom Starter ($35)6 per session$5.83
School Bundle ($99, 4 games)24 per session$4.13
Library / Program Bundle ($169, 8 games)48 per session$3.52

Get pricing for your school or library

50+ units or a district order? Reach out early — large orders need advance planning.