For Schools & Libraries
Turn One Card Game Into a 45-Minute Cybersecurity Class Your Students Won't Forget
Hack Attack: Defense is a card game students actually want to play. The Middle & High School Package turns it into a complete, ready-to-run cybersecurity awareness session — grade-band discussion guides, standards alignment, and family conversation starters built in.
45 min
fits one class period
Grades 5–12
5–6 / 7–8 / 9–12 bands
2–6 players
per session
Under $6
per student
Why It Works
Students don’t remember lectures. They remember reacting.
Most digital citizenship programs share the same problem: they lecture students about risk without making it feel real. Students hear “don’t click suspicious links” and nod. They don’t change anything.
Hack Attack: Defense works differently. Players don’t read about cyberthreats — they face them. When a Phishing card lands on the table and a student watches their Password card get taken, they’re not processing a rule. They’re reacting. That reaction, and the conversation it starts, is where real learning happens.
What's Included
Everything a first-time facilitator needs — no security background required
The Middle & High School Package gives teachers, librarians, and after-school directors everything needed to run the session with confidence, from a 5th-grade classroom to a high school computer lab.
Hack Attack: Defense — the game
The physical card game. Supports 2–6 players. Runs in a single class period, a library block, or as part of a digital citizenship unit.
Facilitator's Guide — v2.0 PDF
Grade-band differentiated, chip-labeled 5–6 / 7–8 / 9–12 throughout so you never guess which questions fit your students.
Facilitator Slide Deck
Participant-facing deck built for the school and digital-life context — runs on screen during play and debrief.
Who It's For
Built for the people actually running the session
Middle & high school teachers
Digital citizenship, CS, or advisory-period units that need to hold attention for 45 minutes.
School librarians
Shared-computer and shared-network risks, addressed directly — not an afterthought.
After-school program directors
Security programming built for youth, not repurposed adult compliance training.
District curriculum coordinators
Standards-aligned, documentable programming for a digital citizenship mandate.
PTSA & parent organizations
A tool for talking to kids about online safety that works past the classroom.
CTE & cyber club programs
High schoolers can facilitate for middle school and upper-elementary groups.
Standards Alignment
Aligned to the frameworks your program already reports against
NICE K–12 Cybersecurity Education Framework
ISTE Standards for Students
CSTA K–12 CS Framework
Common Sense Media Digital Citizenship
Utah Digital Literacy Standards
Per-Student Cost
Built for budget justifications and grant applications
| Package | Students Served | Cost Per Student |
|---|---|---|
| Classroom Starter ($35) | 6 per session | $5.83 |
| School Bundle ($99, 4 games) | 24 per session | $4.13 |
| Library / Program Bundle ($169, 8 games) | 48 per session | $3.52 |
Get pricing for your school or library
50+ units or a district order? Reach out early — large orders need advance planning.